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Movement Recognition

for Just Dance

  • Games shipped: Just Dance 2024, 2025 & 2026 Edition

  • Project duration: 3.5 years

  • My role: Score Level Designer

  • Technology: Proprietary Ubisoft Tools

Watch the trailer for the feature!

Movement Recognition for Just Dance uses the brand new "Camera Controller" feature to let the player use their phone's camera to play the game. It allows them to dance without holding a controller and tracks movements on the whole body.

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I was part of the Research & Development team that brought this innovative feature to the game, and then produced content to sustain this feature for our players.

An example of how the player's movements are being tracked in-game to provide accurate scoring.

As a Score Level Designer on this project, I had a wide set of responsibilities:

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-  Take in charge and coordinate the communication between Level Design teams in France, India and China

-  Establish and manage a brand new production pipeline

-  Coordinate the planning for a team of Level Designers

-  Onboard and support new Level Designers on the feature

-  Produce content to sustain the feature for our players

-  Tool Support Specialist (test & validate tool updates, manage bug reports, etc.)

-  Ensure production deadlines and content-quality objectives were met

-  Review and validate work from other Level Designers

An example of full-body movement tracking

I had the chance to participate in several talks and presentations promoting the feature. Some of them were to the press and media, some in front of the studio (and 900+ colleagues) and some of them to our community. I even had the chance to travel to Ubisoft Montreal to participate in the 2025 edition of the Ubisoft Developers Conference to present the feature.

Screenshot from a recent appearance alongside my colleague Apolline Wasik during a livestream on Ubisoft's Twitch channel.

This project was a fantastic learning experience. Working in a high-paced production environment with over a hundred people involved allowed me to develop my problem solving skills and adaptability to the fast-changing situations we encountered, but also refine my communication and collaboration skills, especially when working closely with various different teams from Tool Developers and Gameplay Programmers to Data Scientists.

A brief overview of the three main steps behind Camera Scoring in Just Dance.

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