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See my work

Media appearances

Media appearances

Through my position at Ubisoft, I've had the chance on multiple occasions to showcase and promote our work directly to the press, the media and our community. Please find some curated examples below.

"Revolutionising Motion Gaming: The Camera Controller Feature" Ubisoft News - October 2025

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Portfolio

Portfolio

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Movement Recognition

for Just Dance

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A Tale Of Time

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Fall Guys Community Map

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Level Design - Take A Shot

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UE5 Level Design

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Level Building - Take A Shot

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No Brake

Game Jam Project

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Équinöx

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Lethal Run

Mobile Game Project

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Diplosÿs

Board Game Project

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3D Modeling

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Texturing

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About me

Léo Gammel - Technical Designer

Passionate Game Developer currently working as a Score Level Designer at Ubisoft Paris since March 2023.

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I graduated in 2023 from ECV Lille in northern France with a Master's Degree in Game Design and Development.​​​​

  • LinkedIn

CORE SKILLS

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Level Design & Game Development

- ​Level Design

- Technical Design

- Feature Development

- R&D · Prototyping

- Map/Level Production

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Technical & Production

- Production Pipelines Establishment

- Workflow Development

- Technical Problem-Solving

- Process Improvement

- Proprietary Tool Support Specialist

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Leadership & Collaboration

- Team Coordination

- Support & Training · Mentoring

- Work Review & Validation

- Cross-Studio Communication

- Public & Media Presentations & Showcases

TECHNICAL SKILLS

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- Unity

- Unreal Engine 4 & 5

- Creation Kit (for Fallout 4)

- Proprietary Ubisoft Tools & Systems​

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- Basic knowledge of the C# and Python programming languages

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- Jira

- Confluence

- Flow Production Tracking (Shotgrid)

- Perforce

- SourceTree

- Miro

- Office 365

- Google Workspace

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About
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Contact

Contact

Find me on LinkedIn:

  • LinkedIn

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