
Media appearances
Through my position at Ubisoft, I've had the chance on multiple occasions to showcase and promote our work directly to the press, the media and our community. Please find some curated examples below.
"Revolutionising Motion Gaming: The Camera Controller Feature" Ubisoft News - October 2025


About me
Léo Gammel - Technical Designer
Passionate Game Developer currently working as a Score Level Designer at Ubisoft Paris since March 2023.
I graduated in 2023 from ECV Lille in northern France with a Master's Degree in Game Design and Development.
CORE SKILLS
Level Design & Game Development
- Level Design
- Technical Design
- Feature Development
- R&D · Prototyping
- Map/Level Production
Technical & Production
- Production Pipelines Establishment
- Workflow Development
- Technical Problem-Solving
- Process Improvement
- Proprietary Tool Support Specialist
Leadership & Collaboration
- Team Coordination
- Support & Training · Mentoring
- Work Review & Validation
- Cross-Studio Communication
- Public & Media Presentations & Showcases
TECHNICAL SKILLS
- Unity
- Unreal Engine 4 & 5
- Creation Kit (for Fallout 4)
- Proprietary Ubisoft Tools & Systems
- Basic knowledge of the C# and Python programming languages
- Jira
- Confluence
- Flow Production Tracking (Shotgrid)
- Perforce
- SourceTree
- Miro
- Office 365
- Google Workspace

























