
Mobile Game
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Type of project: Student project
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Duration: 5 days
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My roles: Game Designer, Level Builder, Programmer
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Technology: Unity
About the game:
Lethal Run was a 5-day-long 2D mobile game project. The aim of the project was to deliver a playable and fully functional mobile game in 5 days.
Due to the time constraint I had to create and develop simple but effective game mechanics to ensure we had an enjoyable game that was playable without any issues.






What I learned:
Only having 5 days to work on this project was a real challenge and led me to make important design decisions to ensure the scope of the project was attainable and that we would have a functional game by the end of the 5 days.
This project helped me improve my time management skills and manage the priority of different tasks when given short deadlines to deliver a project.
See the gameplay of Lethal Run in action!