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Mobile Game

  • Type of project: Student project

  • Duration: 5 days

  • My roles: Game Designer, Level Builder, Programmer

  • Technology: Unity

About the game:

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Lethal Run was a 5-day-long 2D mobile game project. The aim of the project was to deliver a playable and fully functional mobile game in 5 days. 

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Due to the time constraint I had to create and develop simple but effective game mechanics to ensure we had an enjoyable game that was playable without any issues.

In-game screenshot.
In-game screenshot.
A complete level, seen in the editor.
Backdrop of a level.
A complete level, seen in the editor.
The main menu of the game.

What I learned:

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Only having 5 days to work on this project was a real challenge and led me to make important design decisions to ensure the scope of the project was attainable and that we would have a functional game by the end of the 5 days.

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This project helped me improve my time management skills and manage the priority of different tasks when given short deadlines to deliver a project.

See the gameplay of Lethal Run in action!

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